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A well-placed grenade will solve this problem, but you’ll have to be fairly close. Worst of all, enemies that pop out of e-holes can attack the same turn they spawn. You’ll see where they’re going to be a turn before they pop, but after that, they’ll spew enemies every turn until you close them or they naturally expire. Remember emergence holes? Well, they’re back in Gears Tactics. These little beauties can revive downed characters from a distance and provide your whole squad with health if they’re grouped up, all for one AP. Don’t forget about stim grenades, either. Got an enemy that’s overwatching you and no other good way to reach him? Consider a grenade, especially if you’re in a tight spot or near the end of the mission.
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Frag grenades have a large blast radius that will take out most basic enemies, even if they’re at full health, and they deal massive damage to bigger enemies like Boomers and Kantus. It’s normal to want to save your grenades, but don’t be afraid to use them because of their long cooldowns. Second Wind is useful, but it should only be used as a last resort. And trust me, there’s nothing worse than having a character who can’t pick themselves up again when you can’t get to them and they’re surrounded by enemies. Units that use it will have less maximum health than they would if they had been revived normally, and they won’t be able to use it again if they get in trouble. It’s tempting to let characters do this instead of spending the AP of another character to revive them, but Second Wind comes with costs. When they stand, they’ll have a single action point to spend. This ability can only be used once per mission and allows the character to pick themselves up. Use Second Wind As A Last ResortĮvery character also has access to the Second Wind ability when they go down. Characters that go down rejoin the battle with lower maximum HP, and if a character is downed too much, they’ll be killed outright. Since most damage is dealt on your enemy’s turn, this often means more AP you get to spend. Reviving as soon as you can gets your soldier back on their feet and refunds any action points they haven’t spent.
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After all, running over to them and reviving them costs AP that could be spent doing other things. In some cases, however, it might be tempting to leave allies that aren’t in immediate danger to wait until you clear out nearby enemies. Attacks from nearby enemies can finish them off for good, resulting in either the death of the character or failing the mission. Revive Downed Allies As Soon As You CanĪllies that go down are in a vulnerable state. The reward, however, is almost always worth it. Executions can be a bit risky for the character performing them because it often puts them in open, vulnerable spaces, so be careful. Downing multiple enemies means you can chain executions together, providing even more bonus AP. That means more moving, more shooting, more abilities, more grenades, and more overwatch. Executing an enemy in Gears Tactics rewards every character in your squad one AP, save for the person doing the executing.
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This doesn’t just get you a cool animation, though. In classic Gears of War fashion, any enemy you down can be executed. Pretty neat, right? Execute Enemies When You Can You can even overwatch while being overwatched, though it won’t be quite as good. Whether you’re protecting an vulnerable ally, holding a point against oncoming enemies, pinning down an enemy squad, or covering an emergence hole before it pops, overwatch is always useful. Gnasher shotguns provide wide cones with limited range, and Longshots have absurd range, but little width. Heavies are the best at it because of their Mulchers, while Lancers and Retro Lancers provide good all-around cones, with the former favoring accuracy and the latter damage. Each weapon provides a different cone of fire. The more AP you have while you overwatch, the more times they’ll shoot. They’ll fire on any enemy that moves into or within that cone and have a chance of disrupting their actions. By sacrificing a character’s remaining AP, you can have them set up a cone of fire that covers an area of your choosing. Overwatch might be the most useful ability in Gears Tactics. So prep your squad and grab your gear, because we’re going grub hunting. Either way, we’ve got you covered with knowledge straight from the frontlines. You’ve got some learning to do, whether you’re a Gears of War vet who’s green as grass when it comes to tactical games, or a strategic mastermind who doesn’t know a Lancer from a Gnasher. Still, Gears Tactics is its own beast, and there’s plenty about it that make it unique. Who knew mixing Gears of War and X-Com would work so well? Microsoft, apparently. Gears Tactics is here, and it’s very, very good.